AMRULLOH, Arif; ADHITAMA, Rifki; WARDHANA, Ariq Cahya; PAMUNGKAS, Galih Putra; KHOLIFAHDINA, Kholifahdina; SOFIA, Martryatus; IZZATY ZAHARA BR. BARUS. Adopsi Platform Gamified Learning Management System (GLMS) di Kelompok Usaha Bersama (KUB) Yasinta untuk Scaling Up Bisnis Desa. KREATIF: Jurnal Pengabdian Masyarakat Nusantara, [S. l.], v. 5, n. 2, p. 510–520, 2025. DOI: 10.55606/kreatif.v5i2.7119. Disponível em: https://researchhub.id/index.php/kreatif/article/view/7119. Acesso em: 3 aug. 2025.