Pelatihan dan Pendampingan Guru dalam Pengembangan Pembelajaran Deep Learning Terintegrasi Media Digital untuk Meningkatkan Literasi Digital di Sekolah Dasar
DOI:
https://doi.org/10.55606/kreatif.v5i3.8245Keywords:
Deep Learning, Digital Literacy, Elementary School, Learning Applications, Technology-Based LearningAbstract
The transformation of technology-based learning in elementary schools is an urgent need to improve educational quality and support the achievement of the Sustainable Development Goals (SDGs), particularly Goal 4 (Quality Education) and Goal 10 (Reduced Inequalities). This study aims to enhance the competence of teachers at SD Negeri Perumnas Neuheun in developing deep learning-based instruction integrated with digital learning applications. The method employed was participatory action research through stages of socialization, intensive training, technology implementation, mentoring, evaluation, and sustainability strategies. Twenty teachers participated in the two-month program, which included the introduction of deep learning concepts, the use of digital applications (Quizizz, Google Classroom, Kahoot, GeoGebra, Canva), and the development of project-based learning digital modules. Results indicated a significant improvement in teacher competence: digital literacy scores increased from an average of 58.2 to 82.7; deep learning comprehension rose from 55.4 to 83.2; and blended learning skills improved by 41.89%. Moreover, 90% of teachers reported higher confidence in teaching with technology and demonstrated increased collaboration through a digital teacher community forum. In conclusion, this training and mentoring program effectively improved elementary school teachers’ competencies, fostered a digital learning culture, and can be replicated in other schools to support the SDGs agenda in education.
References
Amiri, Z., Heidari, A., Navimipour, N. J., Unal, M., & Mousavi, A. (2024). Deep study on autonomous learning techniques for complex pattern recognition in interconnected information systems. Multimedia Tools and Applications, 83(8), 22909–22973. https://doi.org/10.1007/s11042-023-16382-x
Andriana, A., Ana, A., Puspita, H., & Wulandari, I. Y. (2021). Analysis of distributed deep-learning based digital learning media using thin client devices for inclusion vocational school students. Journal of Engineering Science and Technology, 16(1), 85–91.
Arifin, M., & Prasetyo, T. (2023). Peningkatan kemampuan literasi digital guru SD melalui pelatihan pembuatan podcast berbasis Anchor. Indonesian Journal of Primary Education, 7(1), 12–21.
Budiati, I., Hayat, M. S., & Fatonah, S. (2025). Potensi integrasi STEAM-SDGs dalam pembelajaran proyek IPAS di SMK Bina Utama Kendal. Jurnal Pendidikan MIPA, 15(1), 148–155. https://doi.org/10.37630/jpm.v15i1.2451
Castro, J., & Morales, A. (2023). SMART for the improvement of primary school teachers' digital competence in the 21st century: An action research study. [Manuscript in preparation].
Dhiya Rahma, N. N. I., & Nadila Sofia Hidayat. (2024). Pengaruh penggunaan media digital sebagai media interaktif pada pembelajaran dalam meningkatkan motivasi belajar siswa. Enggang: Jurnal Pendidikan, Bahasa, Sastra, Seni, dan Budaya, 4(2), 12–21. https://doi.org/10.37304/enggang.v4i2.13298
Fadilah, A. D., Adinda, N. T., & Rahman, I. F. (2024). Mewujudkan pendidikan inklusif dan berkelanjutan dengan literasi digital: Peran teknologi di era SDGs 2030. Jurnal Ilmiah Multidisiplin, 1(5), 106–121.
Handayani, D., Sulastri, R., & Firmansyah, H. (2022). Peningkatan kompetensi guru dalam penggunaan media animasi interaktif melalui in-house training (IHT) di sekolah dasar. Indonesian Journal of Community Engagement Research, 3(2), 145–155.
Hanifa, I., & Astuti, F. (2022). Perbedaan hasil belajar seni tari menggunakan multimedia interaktif dengan media konvensional pada siswa di SMP N 1 Talamau. Jurnal Sendratasik, 11(3), 391–400. https://doi.org/10.24036/js.v11i3.117813
Nirmala, S. U., Agustina, A., Robiah, S., & Ningsi, A. (2023). Penerapan media pembelajaran berbasis teknologi informasi dan komunikasi pada Kurikulum Merdeka di sekolah dasar. Ideguru: Jurnal Karya Ilmiah Guru, 9(1), 182–187. https://doi.org/10.51169/ideguru.v9i1.746
Nugraha, T. S. (2022). Kurikulum Merdeka untuk pemulihan krisis pembelajaran. Inovasi Kurikulum, 19(2), 251–262. https://doi.org/10.17509/jik.v19i2.45301
Nur, Sakiinah, A., Mahya, A. F. P., & Santoso, G. (2022). Revolusi pendidikan di era society 5.0; pembelajaran, tantangan, peluang, akses, dan keterampilan teknologi. Jurnal Pendidikan Transformasi, 1, 18–28.
Priatna, W., Purnomo, R., & Putra, T. D. (2021). Implementasi deep learning untuk rekomendasi aplikasi e-learning yang tepat untuk pembelajaran jarak jauh. Jurnal Kajian Ilmiah, 21(3), 261–274. https://doi.org/10.31599/jki.v21i3.521
Syahrul Ridhaa, Kamil, P. A., Abdi, C. W., Yunus, D., & Safiah, I. (2020). Designing geospatial technology learning material based on spatial thinking for high school students. International Journal of Innovation, Creativity and Change, 13(7), 816–838.
Yuniarti, A., Titin, T., Safarini, F., Rahmadia, I., & Putri, S. (2023). Media konvensional dan media digital dalam pembelajaran. Jurnal Teknologi Pendidikan (JUTECH), 4(2), 84–95. https://doi.org/10.31932/jutech.v4i2.2920
Yusrizal, Safiah, I., & Nurhaidah. (2021). Kompetensi guru dalam memanfaatkan media pembelajaran berbasis teknologi informasi dan komunikasi di SMPN 1 Prambanan. Jurnal Student Universitas Negeri Yogyakarta, X(8), 807–807.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 KREATIF: Jurnal Pengabdian Masyarakat Nusantara

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.