Malas Menjadi Antusias : Transformasi pengajaran Sekolah Minggu Lewat Gamifikasi
DOI:
https://doi.org/10.55606/kreatif.v5i3.7903Keywords:
Gamification, active engagement, learning motivation, learning, Sunday SchoolAbstract
This effort aims to improve the effectiveness of teaching in Sunday School through the application of gamification approaches as an innovative learning method. The problem faced by Sunday School teachers is the low level of participation and motivation of children in Bible study activities, which tend to be one-way, monotonous, and lack active student participation. Traditional approaches are often unable to engage children, so the learning process becomes less effective in instilling the values of faith and spirituality. Gamification—the application of game elements such as points, challenges, badges, leaderboards, and level systems in non-gaming activities—is believed to create a more fun, healthy, and motivating learning environment. This approach stimulates children's emotional and cognitive involvement in the learning process, while encouraging active participation and a sense of accomplishment. The activity was carried out through a series of training and mentoring to teachers, including understanding the basic concepts of gamification, the preparation of the design of game-based learning activities that are contextual with biblical materials, and direct application in classroom sessions. Teachers are trained to create creative challenges that encourage collaboration and problem-solving, without overriding the primary purpose of faith learning. Theoretically, this approach is based on the theory of intrinsic motivation and social constructivism, which emphasizes the importance of active, collaborative, and meaningful learning experiences. The results of the evaluation showed a significant increase in the enthusiasm of teachers and children during the teaching-learning process, reflected in the high participation, increased concentration, and positive response to the methods applied. Thus, gamification has proven to be effective as a transformational strategy in Sunday School teaching and can be a contextual, fun, and educational approach based on Christian spiritual values and love.
References
Allotodang, F., Tolle, H., & Dengen, N. (n.d.). Design and evaluation of Bible learning application using elements of user experience. International Journal of Advanced Computer Science and Applications (IJACSA), 12(5). http://www.ijacsa.thesai.org
Anderson-Umana, C. (2022). The Gospel and the Flower: Teaching Biblical Truth to Children. Christian Educators Press.
Anderson-Umana, L. M. (2022). The good sower: A novel approach to teaching Sunday School. Christian Education Journal, 19(1), 63–82. https://doi.org/10.1177/0739891321993127
Deci, E. L., & Ryan, R. M. (1985). Intrinsic motivation and self-determination in human behavior. Plenum.
dela Cruz, C. S., Arenas, M. R., Palaoag, T. D., & Berba, E. M. (2018). Game-based learning system: An exceptional learners motivation for better performance. Organizational Business Excellence, 1(1).
Garcia, C., & Lemos, N. (n.d.). The gamification of e-learning environments for learning programming. International Journal on Informatics Visualization. http://www.joiv.org/index.php/joiv
Gee, J. P. (2003). What video games have to teach us about learning and literacy. Computers in Entertainment, 1(1), 20–28. https://doi.org/10.1145/950566.950595
Hamari, J., Koivisto, J., & Sarsa, H. (2014). Does gamification work? – A literature review of empirical studies on gamification. Proceedings of the 47th Hawaii International Conference on System Sciences, 3025–3034. https://doi.org/10.1109/HICSS.2014.377
Holmes, S. E. (2021). An exploration of online Christian faith nurture for children, using UK churches as a case study. International Journal of Christianity and Education, 25(2), 169–183. https://doi.org/10.1177/2056997120965989
Marcaida, J. L. M., Ortega, H. C. A., Castañeda, E. S., Cadeliña, P. M. M., Garcia, R. R. I., Valenzuela, L. R., & Tolentino, J. C. (2022). Gamification in a virtual ecology (GIVE): Enhancing classroom engagement in physical education among senior high school students. International Journal of Multidisciplinary: Applied Business and Education Research, 3(11), 2278–2289. https://doi.org/10.11594/ijmaber.03.11.14
Mugo, A. M., Nyaga, M. N., Ndwiga, Z. N., & Atitwa, E. B. (2024). Evaluating learning outcomes of Christian religious education learners: A comparison of constructive simulation and conventional method. Heliyon, 10(11). https://doi.org/10.1016/j.heliyon.2024.e32632
Mugo, J. K., Kimathi, A. M., & Wambugu, P. W. (2024). Pedagogical practices in religious education: Applying the Gospel of Luke in Sunday School. International Journal of Christian Pedagogy, 6(1), 55–67.
Naumescu, V. (2019). Pedagogies of prayer: Teaching Orthodoxy in South India. Comparative Studies in Society and History, 61(2), 389–418. https://doi.org/10.1017/S0010417519000094
Palmer, P. J. (1998). The courage to teach: Exploring the inner landscape of a teacher's life. Jossey-Bass.
Piaget, J. (1972). The psychology of the child. Basic Books.
Ryan, R. M., & Deci, E. L. (2000). Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. American Psychologist, 55(1), 68–78. https://doi.org/10.1037/0003-066X.55.1.68
Vygotsky, L. S. (1978). Mind in society: The development of higher psychological processes. Harvard University Press.
Wilmoth, S., Perez, A., & He, M. (2021). Latino church-going parents’ insights on childhood obesity prevention. Health Education Research, 36(5), 541–553. https://doi.org/10.1093/her/cyab021
Wlodkowski, R. J. (2008). Enhancing adult motivation to learn: A comprehensive guide for teaching all adults (3rd ed.). Jossey-Bass.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 KREATIF: Jurnal Pengabdian Masyarakat Nusantara

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.