Revitalisasi Pembelajaran Matematika : Pembagian Lewat Permainan Tradisional Congklak di Kelas 4 MI Salafiyah Dadirejo
DOI:
https://doi.org/10.55606/khatulistiwa.v5i1.5820Keywords:
Congklak, Division, Mathematics, Traditional GamesAbstract
The purpose of this study is to investigate how the traditional game of Congklak is used in teaching the concept of division in the 4th-grade mathematics class at MI Salafiyah Dadirejo. Mathematics is often considered difficult and uninteresting by students, especially division, which can be quite challenging to understand. Therefore, creative teaching methods are needed to enhance students' understanding. As a more interactive and enjoyable tool for teaching division, the traditional game of Congklak, which is known in various regions of Indonesia, is introduced. This study uses a qualitative research method with a case study approach at MI Salafiyah Dadirejo. Data collection methods include observation, interviews, and documentation. The results of the study show that integrating the Congklak game into the learning process helps students better understand the concept of division. In addition to improving students' understanding of division, this game also enhances their social skills and increases their participation in the classroom. Traditional games like Congklak, which offer a more tangible and direct approach to learning, are a great alternative for teaching mathematics, especially concepts that require more practical understanding. These findings highlight the potential of using traditional games in modern education to create engaging and effective learning experiences for students.
References
Alderman, M. K. (2013). Motivation for achievement: Possibilities for teaching and learning. Routledge.
Asmaarobiyah, R., & Maharani, A. (2024). The influence of ethnomathematics-assisted Congklak games on mathematical critical thinking ability on the material of number counting operations in Grade II elementary school. International Conference on Education Primary and Early Childhood, Marine, Computer Information and Logistics, 1(1), 236–248.
Asmara, B., & Rulyansah, A. (2024). Play to resolve: Educational games as a pathway to conflict resolution for early learners. AL-ISHLAH: Jurnal Pendidikan, 16(3), 3781–3792.
Boaler, J. (2002). Experiencing school mathematics: Traditional and reform approaches to teaching and their impact on student learning. Routledge.
Cody, K. J., Rule, A. C., & Forsyth, B. R. (2015). Mathematical game creation and play assists students in practicing newly-learned challenging concepts. Creative Education, 6(14), 1484.
Dewaele, J.-M., & Li, C. (2021). Teacher enthusiasm and students' social-behavioral learning engagement: The mediating role of student enjoyment and boredom in Chinese EFL classes. Language Teaching Research, 25(6), 922–945.
Dewantara, A. H., & Mahmud, B. (2020). Supporting the second graders’ understanding of multiplication concept using traditional game context. International Journal of Scientific & Technology Research, 9(4), 3332–3335.
Fatimatuszahro, F., Hanifah, H., Hermawanti, L., Wahyuni, S., & Rasilah, R. (2025). The effect of traditional Congklak game method on students’ learning outcomes in learning mathematics in elementary schools. Journal of Mathematics Instruction, Social Research and Opinion, 4(1), 17–32.
Fitrianti, Y., Suryadi, D., & others. (2020). Analysis of difficulties for pre-service mathematics teacher in problem solving of division and divisibility based on theory of action, process, object, and schemes. Journal of Physics: Conference Series, 1521(3), 32007.
Herman, T., Rahmi, K., & Utami, N. S. (2022). Student learning obstacles in solving contextual mathematical problems. AIP Conference Proceedings, 2659(1).
Hoidn, S., & Reusser, K. (2020). Foundations of student-centered learning and teaching. In The Routledge international handbook of student-centered learning and teaching in higher education (pp. 17–46). Routledge.
Hyson, M. (2008). Enthusiastic and engaged learners: Approaches to learning in the early childhood classroom. Teachers College Press.
Lestari, F. F., & Rasilah, R. (2025). Use of counting media to improve understanding of elementary school students. Journal of General Education and Humanities, 4(1), 59–68.
Lindquist, M. M. (1984). The elementary school mathematics curriculum: Issues for today. The Elementary School Journal, 84(5), 595–608.
Matura, E., Van Son, Q., & Lah, Y. C. (2024). Exploring the potential of traditional Congklak in the development of early childhood cognitive abilities. Journal of Basic Education Research, 5(2), 48–53.
Megagianni, P., & Kakana, D. (2021). The educational value and impact of serious games in cognitive, social and emotional development in middle childhood: Perceptions of teachers in Greece. Research on E-Learning and ICT in Education: Technological, Pedagogical and Instructional Perspectives, 129–145.
Mihelj, M., Novak, D., Milavec, M., Ziherl, J., Olenšek, A., & Munih, M. (2012). Virtual rehabilitation environment using principles of intrinsic motivation and game design. Presence: Teleoperators and Virtual Environments, 21(1), 1–15.
Mulyadi, M., & Putra, H. D. (2025). Ethnomathematics in action: Leveraging traditional Congklak for meaningful mathematics learning. Mathline: Jurnal Matematika Dan Pendidikan Matematika, 10(1), 71–83.
Narko, N., Juhadi, M., Sepriyanti, N., Wijiati, W., Juliardin, J., & Wahyuni, M. (2024). Analisis kesulitan belajar matematika pada peserta didik kelas III di SD Negeri 001 Ukui. Innovative: Journal of Social Science Research, 4(1), 11525–11533.
Oxford, R. L. (1997). Cooperative learning, collaborative learning, and interaction: Three communicative strands in the language classroom. The Modern Language Journal, 81(4), 443–456.
Romero, M., Usart, M., Ott, M., Earp, J., de Freitas, S., & Arnab, S. (2012). Learning through playing for or against each other? Promoting collaborative learning in digital game-based learning.
Rudge Clouthier, G. (1991). Grade 7 students’ understandings of division: A classroom case study. University of British Columbia.
Samadhi, N. N. N., & Riastini, P. N. (2017). Pengaruh pembelajaran quantum berbantuan permainan dalam pembelajaran terhadap keaktifan dan hasil belajar kognitif IPA siswa kelas V. International Journal of Elementary Education, 1(3), 228–237.
Turner, A. P., & Martinek, T. J. (1999). An investigation into teaching games for understanding: Effects on skill, knowledge, and game play. Research Quarterly for Exercise and Sport, 70(3), 286–296.
Yu, Z., Gao, M., & Wang, L. (2021). The effect of educational games on learning outcomes, student motivation, engagement and satisfaction. Journal of Educational Computing Research, 59(3), 522–546.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Khatulistiwa: Jurnal Pendidikan dan Sosial Humaniora

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.